7 Stages of System Development Life Cycle
Rolling out a complex software system requires a clearly established map to be effective. This map can be found in the form of the System Development Life Cycle (SDLC), a methodical process that takes a project from its initial stages, including the idea, to final deployment and ongoing maintenance. Working through the stages of the system development life cycle enables firms to reduce risk, maintain cost, and deliver high-quality solutions.
Principal Steps of System Development (SDLC):
- Planning – Identify problems or opportunities and project scope definition.
- Analysis – Gather requirements and identify what the system should accomplish.
- Design – Create the planned system’s architecture and specifications.
- Development – Install or schedule the system according to design and specifications.
- Testing – Test and verify that the system operates as planned (find and fix bugs).
- Integration & Implementation – Place the system in a live environment and integrate with business processes.
- Maintenance – Provide ongoing support, enhancements, and updates following deployment.
In this article, we’ll define system development life cycle concepts, distinguish system development from general software development, and walk through the 7 key system development life cycle phases in detail.
What is the System Development Life Cycle

The System Development Life Cycle (SDLC) is a project management process that involves a sequence of stages, from conceptualization to deployment and maintenance. Essentially, SDLC records all the important system development life cycle stages necessary to plan, design, develop, test, deploy, and maintain an information system or software product. Each stage has clear goals and deliverables, making it possible to have a logical sequence that transforms an idea into an operational system.
Systems and Other Software: What are the Differences in Development?

Why distinguish system development as separate from general software development? The distinction is essentially one of scope and complexity. A system can be more than software code – it can be hardware components, network infrastructure, and even the users and processes that operate on the software. A typical software application (like a web or mobile app) might be limited to just software code and its immediate execution environment.
Realistically, the systems development life cycle phases involve additional planning to merge with IT infrastructure and business processes. For example, building a large-scale information system (such as a bank system or a hospital patient record system) means grappling with hardware requirements, database servers, user training, and security policies – not to mention writing code. The SDLC process formally addresses these “outside the box” concerns. Meanwhile, building a stand-alone software application (such as a simple mobile app) might be all about coding, UI/UX design, and testing, with fewer concerns outside of the software per se.
The seven SDLC phases can be applied to almost any development of an IT system. These include:
- Enterprise software systems (ERP, CRM, supply chain systems);
- Mission-critical systems (banking systems, airline reservation systems);
- Complex integrations (smart manufacturing systems or IoT platforms).
In each of these cases, compliance with the stages of the system development life cycle helps guarantee that all phases are handled methodically. However, legacy system development life cycle approaches (e.g., the classic Waterfall model) were applied to software projects where there was minimal change. Still, today’s systems are more complex and may require more adaptive approaches.
7 System Development Life Cycle Phases

When asking about “what are the 7 phases of SDLC?”, we refer to the classic breakdown of the system development process into seven continuous phases. Next, we present the systems development life cycle phases and their significance. Remember that in reality, these phases may occasionally overlap or loop, particularly under flexible methodologies, but all of them are crucial within a formal system development life cycle.
1. Planning Stage – What Are the Existing Problems?
Any project starts with Planning, the initial fundamental phase of the SDLC. During this phase, the aim is to definitely define the basic problem or opportunity that the system will be solving. Project managers and stakeholders conduct a preliminary analysis to identify why they need a new system and what it must do. Key actions involve the determination of the scope, goals, and boundaries of the project.
For example, the group outlines existing pain points within processes or systems and offers top-level solutions. Management will also identify risks and outline mitigating measures at this stage.
2. Analysis Phase – What Do We Want?
After planning, the second stage in the system development life cycle is Analysis (also known as Requirements Analysis). While planning defined the “why” and overall “how,” Analysis gets into the “what.” During this stage, the system development team works together with end-users and stakeholders to ensure they receive correct, detailed requirements for the system. This includes determining exactly what functions and features the system must include, what data are to be processed, and what rules are to be adhered to.
Key deliverables of the Analysis phase are a comprehensive Software Requirements Specification (SRS) document. The SRS defines functional requirements (what the system has to do) and non-functional requirements (performance, security, usability, etc.).
3. Design Stage – What Will the Finished Project Look Like?
With requirements in place, the system development life cycle methodology moves on to the Design stage. The team here designs the blueprint or system architecture. This addresses the way the system will meet the requirements identified in the analysis stage. They create models and sketches – for example, system architecture diagrams, database schema, UI/UX mockups, process flows. The activity can also involve selecting technology stacks, programming languages, or third-party services to be used during development.
The outcome is a Design Specification document that describes everything from system components to interface designs.
4. Development Stage – Let’s Build the System
With a sound set of design, the project moves on to the Development phase – this is when coding and constructing the system occur. Software developers (and possibly hardware engineers, if applicable) build the solution according to the details laid out in the design and requirements. This is usually the most resource-intensive engineering stage with regard to effort, as it involves writing programs, creating databases, and constructing all system components.
For example, code is managed by version control tools (like Git), and CI servers can even compile and test code automatically while it’s being written.
5. Testing Stage – Is It the Exact One We Needed
After development has produced a working system, it should be tested thoroughly. The Testing phase of the SDLC is about quality control – making sure that the system meets specifications and contains no major flaws or bugs. Testing in reality actually generally goes on in parallel with development (programmers can test sections as they write them), but as a distinct phase, it involves formal testing of the whole system.
Different types of tests are performed at this phase:
- Unit testing. Developers test individual pieces or functions for correctness.
- Integration testing. Different modules are integrated and tested to check whether they communicate properly.
- System testing. The whole system is tested under the same kind of environment as it will be used in real life, checking functionality with requirements.
- User acceptance testing (UAT). End users or client representatives test the system to check whether it meets their requirements and runs under business conditions.
Testing could be a slow process (in some instances, testing and debugging can be longer than initial development). But it’s an important investment to give reliability and satisfaction to users.
6. Integration and Implementation Stage – How Will We Use It?
The Integration and Implementation stage (popularly known as the Deployment stage) is when the system is implemented in the live environment, where end-users will access it. “Integration” here highlights that the new system must be integrated into business processes and existing IT infrastructure. Implementation encompasses all that has to do with deploying the system: installing software on servers or user devices, importing data from old systems, configuring hardware, etc.
Teams will do a final round of testing in a staging or pre-production environment that closely mimics production before deploying into full production. It can catch any final bugs that would only appear under conditions such as production (e.g., with real volumes of data or network configurations). Training can be done at this point – end-users and administrators are trained to operate and maintain the new system.
7. Maintenance Stage – Now Let’s Make the Changes
In the initial weeks or months following deployment, it’s typical to find small bugs or usability problems that fell through testing, particularly as more people begin utilizing the system in diverse ways. The team must handle these quickly through patches or small updates.
Maintenance also entails improvement. When the business situation changes or end-users request additional functionality, that can be planned and written as part of ongoing development cycles. Essentially, the system development life cycle comes full circle here – minor adjustments may loop through tiny iterations of the planning, analysis, design, development, and testing process before they are deployed.
Key Methodologies in System Development
So, we have discussed the 7 phases of system development life cycle. Next, let’s discuss some of the most prominent SDLC methodologies.
Waterfall Model

The Waterfall model is the classic, sequential SDLC approach and is often considered the traditional system development life cycle model. In Waterfall, each phase of development (planning, analysis, design, etc.) is completed fully before the next phase begins, with little or no overlap. The name “waterfall” comes from the idea that progress flows downward in one direction – like a waterfall.
Characteristics of Waterfall:
- Linear structure. Requirements are gathered upfront, then the project moves through design, implementation, testing, and deployment in order.
- Strict phase transitions. You do not revisit an earlier phase once you move to the next (in theory). For example, once the design is finished and development starts, changes to requirements are discouraged.
- Extensive documentation. Each phase typically produces formal documents (requirements specs, design docs, test plans, etc.) that must be approved before moving forward.
Waterfall offers a high degree of structure and clarity. It’s easy to understand and manage, which is why it’s taught as a fundamental approach and historically used in many IT projects. However, it is also rigid – changes late in the process are difficult to accommodate.
Iterative Model

The Iterative model takes a different approach by building the system through repeated cycles (iterations) instead of trying to deliver it all at once. Think of it as a series of smaller Waterfalls: each iteration goes through a mini SDLC (planning, design, development, testing) but focuses on a subset of the requirements or features. With each iteration, the project grows and improves based on feedback from the previous cycle.
Characteristics of the Iterative model:
- Partial implementations. In the first iteration, you build a basic version of the product (maybe implementing just core features). In subsequent iterations, you add more features or refine existing ones.
- Feedback-driven. After each cycle, stakeholders evaluate the progress. Feedback and discoveries are used to adjust requirements for the next iteration.
- Risk reduction. By tackling the project in small pieces, high-risk elements can be developed and tested early. Problems can be discovered sooner rather than at the end.
This model is adaptable to change – since the project is built incrementally, there are regular opportunities to adjust requirements and design. For example, if users see an early prototype and realize they need a change, that can be scheduled into the next iteration with less disruption than in the Waterfall.
The Iterative model is often combined with other frameworks (like the Rational Unified Process or even Agile practices). The advantage of the Iterative approach is that it can deliver value more quickly and incorporate learning as the project progresses.
Spiral Model

The Spiral model is an SDLC methodology designed to manage high-risk, large-scale projects by combining iterative development with systematic risk management.
How the Spiral model works:
- The development process passes through four main quadrants in each iteration: Determine objectives, Identify and resolve risks, Develop and test, and Plan the next iteration.
- Initially, objectives and constraints are defined (like in planning). Then the team identifies risks (e.g., “Will the chosen database technology handle the expected load?”).
- Next, a prototype or component is developed and tested specifically to address those risks. For instance, build a small proof-of-concept with the database to test performance.
- Based on the results, the plan is adjusted for the next iteration of the spiral.
However, the Spiral model can be complex to manage. It requires expertise in risk analysis and may lead to more overhead in planning each cycle. It’s typically recommended for large, expensive projects (like large government systems or critical systems in aerospace) where the investment in risk management pays off by avoiding catastrophic issues.
V-Model

The V-Model (Validation and Verification model) is an extension of the Waterfall methodology that emphasizes testing early and often by planning tests parallel to each development stage. If you visualize it, the V-Model looks like a “V” shape. The left side of the V is the development phases (going downward: requirements, design, coding). The right side of the V is the testing phases (going upward: unit testing, integration testing, system testing, user acceptance testing).
Key points about V-Model:
- Validation vs Verification. Verification means checking that each stage’s outputs meet the requirements set at that stage (e.g., verifying the design against the requirements). Validation means the final system meets the user’s needs. The V-Model ensures this by tying each development deliverable to a testing activity.
- For every stage of development, a testing plan is created simultaneously. For example, during the requirements phase, the team also figures out what acceptance tests would validate those requirements. During design, they plan system tests to verify the design, and so on.
- After coding (the bottom of the V), testing executes in the reverse order of planning. First unit tests (verify code modules match the low-level design), then integration tests (verify components interact per the architecture design), then system tests (verify the whole system against requirements), then user acceptance tests (validate against business needs).
The V-Model is very rigorous and tends to produce high-quality outcomes because it catches issues at the appropriate stage. It’s good for projects where errors are very costly (e.g., medical devices, automotive software) and thus extensive validation is needed. However, like Waterfall, it’s relatively inflexible. It assumes that requirements can be nailed down in advance and don’t change much. It also requires significant resources – essentially, you are doing a lot of planning for testing, which can increase time and cost.
The Big Bang Model

The Big Bang model is a simplistic (and somewhat extreme) approach where development is done with no formal plan or process. The team just starts coding and building things with broad direction and resources, and adjustments are made on the fly. The name “Big Bang” implies that all resources are thrown together for development, and the output is expected to emerge from a burst of effort.
Characteristics of the Big Bang model:
- Minimal planning. Very little analysis or detailed design is done up front. Developers begin writing code based on a very high-level idea or goal.
- Flexible (or chaotic). Because there’s no strict process, requirements can change at any time. Developers can continuously add features or make changes as they see fit or as the customer requests.
- High uncertainty. There is no clear roadmap, so the final outcome is often unclear until it “bangs” into existence. It relies heavily on the developers’ skills and luck in hitting a viable solution.
Big Bang is usually only feasible for small or experimental projects. For example, a startup in its very early stage might hack together a prototype without formal SDLC stages to quickly test an idea. It’s also sometimes used when clients are not sure what they want. The developers just start building something to show possibilities, and direction emerges during the process.
Agile Model

The Agile model is a modern approach to system development that emphasizes flexibility, customer collaboration, and rapid delivery of functional components. Unlike the linear nature of Waterfall, Agile methodologies (such as Scrum, Kanban, or others) embrace an iterative and incremental process.
Core principles of Agile:
- Customer collaboration. Clients or their representatives (e.g., a Product Owner in Scrum) are closely involved throughout the process, constantly providing feedback on increments delivered.
- Responding to change. Agile welcomes changing requirements, even late in development. The idea is that change is inevitable, and the process is built to accommodate it rather than resist it.
- Working software. The primary measure of progress is working software delivered frequently (typically at the end of each iteration) rather than documentation or phase milestones.
- Individuals and interactions. Agile teams are usually self-organizing and cross-functional, focusing on communication and collaboration over rigid processes or tools.
In environments where strict regulations or contracts demand upfront specifications, pure Agile might be harder to implement (hybrid models can help in those cases).
Potential System Development Problems

Even with careful SDLC and a proper methodology, system development projects encounter various possible problems. With the hints herein, business stakeholders are better positioned to deal with obstacles and keep the project moving.
Time and Cost Overrun in Large System Projects
Large system projects have the potential to take time and be expensive, especially if there are complicated requirements or heavy processes. An overly complex or restrictive SDLC model can introduce overhead that increases the schedule and cost. As an illustration, rigid compliance with the V-Model would demand an enormous investment in upfront test design and documentation, which can delay visible progress. Additionally, technical surprise can extend the development period, and scope creep (adding new features during the project) usually leads to overexpenditure.
To avoid cost and time overruns, invest in good planning and scope control upfront. In planning, perform a realistic feasibility study and overestimate to account for uncertainties. It’s also a good idea to prioritize – develop key features first, and plan lower-priority features later or even post-launch. With this mindset, if time becomes urgent, the most important functionality is already developed.
Using Agile or Iterative approaches also lessens overruns. Incrementally delivering means stakeholders see progress sooner and are able to steer the course of action prior to a lot of time or money being spent going down the wrong path. Agile’s emphasis on continuous reprioritization means the team is consistently working on the most valuable work within some established time (time-boxed sprints), which keeps scope and cost under control. Also, checking the project burn rate (spending over time) periodically in Agile retrospectives or status meetings ensures that budget issues are caught early.
Rigid and Restrictive Process
Approaches generally assume all aspects of a project must be defined in advance. This “big design upfront” philosophy is not the best. In reality, it is difficult for the stakeholders to know all the requirements at project initiation, and business requirements could change during the progress. If the team insists on finishing 100% of the requirements before writing code, the project will be stuck or, even worse, fulfill a set of obsolete needs.
One needs to balance sufficient up-front analysis with the possibility of change. Begin by clearly separating the key, high-level requirements (the requirements that determine project scope and are the essentials). For unclear specifics, note assumptions and be prepared to revisit them subsequently. Utilize techniques like progressive elaboration, where requirements are elaborated progressively as more is understood.
Employing an iterative or Agile process addresses the problem naturally. In Agile, requirements are documented as user stories in a reprioritizable or expandable backlog for each sprint. The idea is that not all is discovered on day one – the product can evolve. Invite frequent communication with stakeholders (through demos, feedback sessions) to harvest new requirements or modifications. Also, think about creating a prototype or proof-of-concept early on: often this will resolve unclear requirements and unveil hidden needs once stakeholders have something tangible.
Bulky and Confining Process
Conforming to a very strict procedure can sometimes be overly restrictive. One such instance is implementing an actual Waterfall procedure. Such a procedure can be restrictive if the project would actually work better with more iterations. Groups of people get mired in “the way it’s supposed to be done” for the chosen model, which can cause inefficiencies. Too strict a procedure can also stifle creativity or keep developers from proposing changes outside of the intended procedure.
The solution is to remember that the process serves the project, not the other way around. It’s perfectly acceptable to tailor or hybridize methodologies to better fit your context. If you’re using Waterfall but realize mid-project that some iterative testing would help, incorporate that feedback loop (for example, do an extra design and prototype cycle rather than blindly sticking to the original plan). Successful organizations use a hybrid model, where they integrate structure and flexibility – e.g., an Agile-Waterfall hybrid where high-level planning is done initially (Waterfall style) but development and testing are done in sprints.
Give project managers and team leads the freedom to adjust the process when warning signs appear. If the team is stuck on documentation and not even writing code, maybe ease the documentation load (while making sure that all key records are maintained). Or if the existing phase-gate is causing delay, reassess if the gate is unavoidable or can be optimized. Regular project retrospectives (even in Waterfall, you may have phase retrospectives) can surface process pain and allow the team to work on it.
Heavy Documentation Overhead
There are some SDLC approaches that produce lots of documentation, from requirements specs to design documents and test plans. Documentation is not required, but too much paperwork can delay projects and consume a lot of time. And there is also the risk that documentation becomes outdated soon if the project is progressing quickly, and this leads to confusion or redundancy of effort in updating it. Business stakeholders will waste time reading documents unnecessarily instead of producing working software.
Apply the “just enough” documentation concept. Determine which documents are truly needed in order to stay simple and cover any regulatory or knowledge-transfer needs, and lop off the rest. For example, maybe a simple architecture diagram can serve as an alternative to a 50-page design document, or user stories in a tracking tool can substitute for a formal requirements specification as a standalone document. The Agile Manifesto truly states valuing working software over comprehensive documentation, emphasizing that documentation must not come above actual development.
Leverage tools to automate or make documentation easier. Project management and development tools of today (like JIRA, Confluence, wikis, etc.) allow the team to build a knowledge base together as they work, rather than having to start documents from scratch. There are even tools that can automatically generate documentation right from code (like API documentation from annotations in code), and keep it up to date. AI-driven automated documentation tools can even read code or system models and create human-readable docs, saving developer time.
Can AI Accelerate and Optimize System Development?
AI is making significant inroads into software and system development. AI-powered tools and techniques are being used to make development faster, smarter, and more cost-effective. In fact, AI is becoming embedded in every phase of the SDLC, from planning and code generation to testing, deployment, and even maintenance, helping to streamline work and eliminate bottlenecks.
Overall, the impact of AI on development is transformative. It automates routine tasks, provides intelligent insights, and assists human developers in making better decisions. Generative AI and machine learning are transforming the SDLC by automating processes, accelerating development time, improving code quality, and reducing costs.
Conclusion
System Development Life Cycle (SDLC) provides a consistent framework to guide projects from an initial point to deployment and upkeep. By segmenting the work into the 7 vital phases of the system development life cycle, teams can tackle complex system projects in a structured manner, and nothing important is overlooked. All phases of the systems development life cycle are important: from deciding on the right problem to solve, designing a successful solution, building and testing the system, to finally implementing and keeping it healthy.
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